


You can have a total of four people for any but two escapes, a total of two to three for any but three escapes, and just one for any but two escapes. There are a total of six different escapes, but a total of four escapes if you don't have friends that play this game.

The Stack To The Top (Four-Player Escape) From Warden to Riot Guard (Single-Player Escape) Repairing | 50 Strength, 30 Intellect, 100 Behavior | 30 Coins Warden | 80 Strength, 50 Intellect, 100 Behavior | 45 Coins Laundry | 30 Strength, 40 Intellect, 90 Behavior | 15 Coins Waste Disposal | 60 Strength, 35 Intellect, 80 Behavior | 30 Coins Mail Sorting | 30 Strength, 50 Intellect, 80 Behavior | 25 Coins This prison has no exclusive characteristics with it's layout. The reason the creator of the Center Perks prisons built a new Center Perks is because everyone who went to Center Perks 2.0 would just escape the next day, but he doesn't know that building a whole new prison won't change anything. You have been sent to this prison because you have committed a horrible crime and you will stay in prison for &*$% days. This prison will act like most of the other prisons just easier. Obviously Center Perks 3.0 takes place in The Escapists 3 and it might seem hard at first but later it will seem really easy to escape. Center Perks 3.0 is a modified version of Center Perks 2.0, and Center Perks 2.0 is a re-built version of Center Perks.
